
LATEST PROJECTS(WIP)
GSN - Classic Casino Slots
GSN casino is a huge collection of all type of casino games with 100k+ active users/day.
I have worked on slot builder framework, bingo engine, various editor tools, optimizations for low-end devices, developed Jenkins build-pipeline from scratch.
Platforms: iOS, Android, Kindle, Facebook.
Soccer Simulation
This is a soccer game made for betting purpose, where the whole simulation will be controlled from server side and based on the data received client has to simulate the similar gameplay in all clients.
Client-server communication with TCP-Socket connection and JSON, proto-buf for packet exchange. The game got few great challenges like rendering 50k+ animated audience in the stadium.
Even though server sends small simulation data, all connected clients have to play the exact same output precisely. Most of the things like player customization, score, direction, weather condition, stadium, Ads etc., will be sent from the server which will be used by the client to simulate the exact same output in all connected clients. Used unity shaders for character dress customization, dynamic HDR environment, Created custom editors for goal sequence creations and animation detailing. Create the replay system for the game to play some iconic moments again.
Platform : PC
LEGO – Ultra agents.
Contains 6+ episodes of comics and mini-games based on the respective stories. Advanced comics graphics, 2D animations and completely LEGO cartoon theme based Game.
Runtime comics loading, Memory & other resource management. Creating comics using Unity editor based custom comic creator engine. Created few mini-games and linked them with the comic engine in a sequential flow. 2D animations using Unity animation creator tool.
Traveled to Los Angeles( USA ) for the final phase of the project.
Platforms: iOS, Android
Banki - Bank & City simulation
This is a city simulation game with banking as a core perspective. The whole idea of the game is to bring banking knowledge to the players when they play it.
I have worked on main core features are like avatar customization, secured server-client communication with HTTPS, video live streaming, City building with bank related activities, Day-night cycle environment. City huge traffic management at very low-performance cost.
Platforms: iOS, Android
ZCC - Zombie Company Crusade
Clash of Clans based game with additional features like real-time 1vs1, zombie horde attack, and select and commanding troops to particular location.
Rendering around 200+ 3D animated characters, and 50+ buildings in iPad mini using batched rendering for 3D and 2D assets. Created Grid based base layout with all placement and up-gradation logics. Done optimization on environments and characters.
Platforms: iOS, Android
Traffic Frenzy
It’s a 2D Arcade game, where player has to control the traffic on different cities.
Around 50 levels control with unified level editor using Unity Editor scripts. Turn based multiplayer engine using Unity and rest APIs and integrated Facebook functionalities like play with FB friend and challenge them. Integration of native plugins like AdMob, Flurry analytics etc.
Platforms: iOS, Android